Updates: * Looted equipment from the world inhabitance will no longer be damaged, unless a modification on destruction was used in this battle. * Loss of armor's and weapon's durability are brought to the same level. That means that a weapon will decay faster then a gear only in cases when Catalysts or Grindstones are applied. * With a destruction of momentary artifacts which mod level was +1, a soulbound Magical Shard will be placed in characters inventory with corresponding modification (with condition that there is a free space in the inventory). It has the same properties as the Godly Quintessence but can only be applied on the momentary artifacts. * A minimal amount of gold transfer was set to 20,000 gold pieces. * Now on the Arena you cannot attack a player that didn't announced his/her readiness. * All items have lost their base stat requirements.
Some changes that effects gear and weapon trophies: Durability Durability of all trophy gear and weapons was raised x2,5. Destruction Gear and weapon trophies are completely destroyed when their durability reaches zero (same as craft and Zodiac items). Selling to the local shops Selling damaged gear or weapon to the shop will decries a value of the item according to it's current and maximum durability. Additional parameters A subtype will be given to each trophy wear item which will convert a half of their basic defense and armor values in to a certain parameter. This subtype will be marked in the item's name with words like "[item name] of the...". Same goes for items that are created from Zodiac blueprints, in this case a subtype is given randomly on the moment of item creation in the laboratory.
Added: * A new maul was discovered that restores 50..100% durability of Zodiac items. * Unique items and quest rewards (items that have # in their names) are particularly durable and their decaying process is 7 times slower then of normal items. Soon the list of all this items will be available at the library. * A new repeatable quest was added for the Zodiac area. * The price for summoning Hunters and Shamans during Wanted Dead and Dark Soul events was lowered from 10 to 3pt. To remind you that in order to gather this sum you need to use these two commands \skip_hunt and \skip_soul. The price of the command is still the same - 1pt. You can find the detailed description of this commands on quest pages. * There is a new command in game that will allow players to block private messages from a certain player (up to 20 player). Type \ignore "name" to block a player, \unignore "name" to unblock a player and \ignorelist to see all the players that are currently on this list. This list will be cleared every time you are log out more then 15 minutes from the game. Please keep in mind that blocked messages will not be shown by a command \reply.
Moderators are recommended to use this command to block private messages from aggressive players to avoid spam and harassment.
Fixed: * Billboards for players with 540 combat level will contain only cash rewarded quests. * If a player who is in the group killed a religious creature the calculation of gaining the religious experience based on religious level of the character from 1 to 14 lvl even if player is above 14 level. * Fixed an error that leaded to incorrect display of the message when a player did not meet the requirements to take on a quest. * Fixed glitches with burning effects.